Graham Wilson
  • United Kingdom

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Personal profile

Expertise & Capabilities

  • Human-Computer Interaction
  • Virtual Reality
  • Digital Health
  • Assistive technology
  • Affective computing

Research Interests

Based in the Digital Health and Wellness Group, my research looks at how to design virtual reality experiences that maximise beneficial or therapeutic effects, and minimise any detrimental effects. I am currently researching the design of VR for pain distraction in chronic illness, how VR changes online social interactions, and how VR changes the experience of video game violence.

My research interests are in various aspects of virtual reality experiences, health and wellbeing:

  • Virtual Reality for mental health interventions
  • Technological and experiential influences in VR
  • Social interaction in virtual environments
  • VR and video game experiences

I previously researched affective displays for human-computer interaction, expanding online social and emotional communication using multimodal feedback, and auditory displays for improving spatial cognition in visually impaired children.

Education/Academic qualification

Doctor of Philosophy, University of Glasgow

Award Date: 1 Jun 2013


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